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- ;;; avoid.el --- make mouse pointer stay out of the way of editing
-
- ;;; Copyright (C) 1993, 1994 Free Software Foundation, Inc.
-
- ;; Author: Boris Goldowsky <boris@gnu.ai.mit.edu>
- ;; Keywords: mouse
-
- ;; This file is part of GNU Emacs.
-
- ;; GNU Emacs is free software; you can redistribute it and/or modify
- ;; it under the terms of the GNU General Public License as published by
- ;; the Free Software Foundation; either version 2, or (at your option)
- ;; any later version.
-
- ;; GNU Emacs is distributed in the hope that it will be useful,
- ;; but WITHOUT ANY WARRANTY; without even the implied warranty of
- ;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ;; GNU General Public License for more details.
-
- ;; You should have received a copy of the GNU General Public License
- ;; along with GNU Emacs; see the file COPYING. If not, write to the
- ;; Free Software Foundation, Inc., 59 Temple Place - Suite 330,
- ;; Boston, MA 02111-1307, USA.
-
- ;;; Commentary:
-
- ;; For those who are annoyed by the mouse pointer obscuring text,
- ;; this mode moves the mouse pointer - either just a little out of
- ;; the way, or all the way to the corner of the frame.
- ;; To use, load or evaluate this file and type M-x mouse-avoidance-mode .
- ;; To set up permanently, put the following in your .emacs:
- ;;
- ;; (if window-system (mouse-avoidance-mode 'animate))
- ;;
- ;; The 'animate can be 'jump or 'banish or 'exile or 'protean if you prefer.
- ;; See the documentation for function `mouse-avoidance-mode' for
- ;; details of the different modes.
- ;;
- ;; For added silliness, make the animatee animate...
- ;; put something similar to the following into your .emacs:
- ;;
- ;; (if window-system
- ;; (mouse-avoidance-set-pointer-shape
- ;; (eval (nth (random 4)
- ;; '(x-pointer-man x-pointer-spider
- ;; x-pointer-gobbler x-pointer-gumby)))))
- ;;
- ;; For completely random pointer shape, replace the setq above with:
- ;; (setq x-pointer-shape (mouse-avoidance-random-shape))
- ;;
- ;; Bugs / Warnings / To-Do:
- ;;
- ;; - Using this code does slow emacs down. "banish" mode shouldn't
- ;; be too bad, and on my workstation even "animate" is reasonable.
- ;;
- ;; - It ought to find out where any overlapping frames are and avoid them,
- ;; rather than always raising the frame.
-
- ;; Credits:
- ;; This code was helped by all those who contributed suggestions,
- ;; fixes, and additions
- ;; Joe Harrington (and his advisor), for the original inspiration.
- ;; Ken Manheimer, for dreaming up the Protean mode.
- ;; Richard Stallman, for the awful cat-and-mouse pun, among other things.
- ;; Mike Williams, Denis Howe, Bill Benedetto, Chris Moore, Don Morris,
- ;; Simon Marshall, and M.S. Ashton, for their feedback.
-
- ;;; Code:
-
- (provide 'avoid)
-
- (defvar mouse-avoidance-mode nil
- "Value is t or a symbol if the mouse pointer should avoid the cursor.
- See function `mouse-avoidance-mode' for possible values. Changing this
- variable is NOT the recommended way to change modes; use that function
- instead.")
-
- (defvar mouse-avoidance-nudge-dist 15
- "*Average distance that mouse will be moved when approached by cursor.
- Only applies in mouse-avoidance-mode `jump' and its derivatives.
- For best results make this larger than `mouse-avoidance-threshold'.")
-
- (defvar mouse-avoidance-nudge-var 10
- "*Variability of `mouse-avoidance-nudge-dist' (which see).")
-
- (defvar mouse-avoidance-animation-delay .01
- "Delay between animation steps, in seconds.")
-
- (defvar mouse-avoidance-threshold 5
- "*Mouse-pointer's flight distance.
- If the cursor gets closer than this, the mouse pointer will move away.
- Only applies in mouse-avoidance-modes `animate' and `jump'.")
-
- ;; Internal variables
- (defvar mouse-avoidance-state nil)
- (defvar mouse-avoidance-pointer-shapes nil)
- (defvar mouse-avoidance-n-pointer-shapes 0)
- (defvar mouse-avoidance-old-pointer-shape nil)
-
- ;;; Functions:
-
- (defsubst mouse-avoidance-set-pointer-shape (shape)
- "Set the shape of the mouse pointer to SHAPE."
- (setq x-pointer-shape shape)
- (set-mouse-color nil))
-
- (defun mouse-avoidance-point-position ()
- "Return the position of point as (FRAME X . Y).
- Analogous to mouse-position."
- (let* ((w (selected-window))
- (edges (window-edges w))
- (list
- (compute-motion (max (window-start w) (point-min)) ; start pos
- ;; window-start can be < point-min if the
- ;; latter has changed since the last redisplay
- '(0 . 0) ; start XY
- (point) ; stop pos
- (cons (window-width) (window-height)); stop XY: none
- (1- (window-width)) ; width
- (cons (window-hscroll w) 0) ; 0 may not be right?
- (selected-window))))
- ;; compute-motion returns (pos HPOS VPOS prevhpos contin)
- ;; we want: (frame hpos . vpos)
- (cons (selected-frame)
- (cons (+ (car edges) (car (cdr list)))
- (+ (car (cdr edges)) (car (cdr (cdr list))))))))
-
- ;(defun mouse-avoidance-point-position-test ()
- ; (interactive)
- ; (message (format "point=%s mouse=%s"
- ; (cdr (mouse-avoidance-point-position))
- ; (cdr (mouse-position)))))
-
- (defun mouse-avoidance-set-mouse-position (pos)
- ;; Carefully set mouse position to given position (X . Y)
- ;; Ideally, should check if X,Y is in the current frame, and if not,
- ;; leave the mouse where it was. However, this is currently
- ;; difficult to do, so we just raise the frame to avoid frame switches.
- ;; Returns t if it moved the mouse.
- (let ((f (selected-frame)))
- (raise-frame f)
- (set-mouse-position f (car pos) (cdr pos))
- t))
-
- (defun mouse-avoidance-too-close-p (mouse)
- ;; Return t if mouse pointer and point cursor are too close.
- ;; Acceptable distance is defined by mouse-avoidance-threshold.
- (let ((point (mouse-avoidance-point-position)))
- (and (eq (car mouse) (car point))
- (car (cdr mouse))
- (< (abs (- (car (cdr mouse)) (car (cdr point))))
- mouse-avoidance-threshold)
- (< (abs (- (cdr (cdr mouse)) (cdr (cdr point))))
- mouse-avoidance-threshold))))
-
- (defun mouse-avoidance-banish-destination ()
- "The position to which mouse-avoidance-mode `banish' moves the mouse.
- You can redefine this if you want the mouse banished to a different corner."
- (cons (1- (frame-width))
- 0))
-
- (defun mouse-avoidance-banish-mouse ()
- ;; Put the mouse pointer in the upper-right corner of the current frame.
- (mouse-avoidance-set-mouse-position (mouse-avoidance-banish-destination)))
-
- (defsubst mouse-avoidance-delta (cur delta dist var min max)
- ;; Decide how far to move in either dimension.
- ;; Args are the CURRENT location, the desired DELTA for
- ;; warp-conservation, the DISTANCE we like to move, the VARIABILITY
- ;; in distance allowed, and the MIN and MAX possible window positions.
- ;; Returns something as close to DELTA as possible within the constraints.
- (let ((L1 (max (- min cur) (+ (- dist) (- var))))
- (R1 (+ (- dist) var ))
- (L2 (+ dist (- var)))
- (R2 (min (- max cur) (+ dist var))))
- (if (< R1 (- min cur)) (setq L1 nil R1 nil))
- (if (> L2 (- max cur)) (setq L2 nil R2 nil))
- (cond ((and L1 (< delta L1)) L1)
- ((and R1 (< delta R1)) delta)
- ((and R1 (< delta 0)) R1)
- ((and L2 (< delta L2)) L2)
- ((and R2 (< delta R2)) delta)
- (R2)
- ((or R1 L2))
- (t 0))))
-
- (defun mouse-avoidance-nudge-mouse ()
- ;; Push the mouse a little way away, possibly animating the move
- ;; For these modes, state keeps track of the total offset that we've
- ;; accumulated, and tries to keep it close to zero.
- (let* ((cur (mouse-position))
- (cur-frame (car cur))
- (cur-pos (cdr cur))
- (deltax (mouse-avoidance-delta
- (car cur-pos) (- (random mouse-avoidance-nudge-var)
- (car mouse-avoidance-state))
- mouse-avoidance-nudge-dist mouse-avoidance-nudge-var
- 0 (frame-width)))
- (deltay (mouse-avoidance-delta
- (cdr cur-pos) (- (random mouse-avoidance-nudge-var)
- (cdr mouse-avoidance-state))
- mouse-avoidance-nudge-dist mouse-avoidance-nudge-var
- 0 (frame-height))))
- (setq mouse-avoidance-state
- (cons (+ (car mouse-avoidance-state) deltax)
- (+ (cdr mouse-avoidance-state) deltay)))
- (if (or (eq mouse-avoidance-mode 'animate)
- (eq mouse-avoidance-mode 'proteus))
- (let ((i 0.0))
- (while (<= i 1)
- (mouse-avoidance-set-mouse-position
- (cons (+ (car cur-pos) (round (* i deltax)))
- (+ (cdr cur-pos) (round (* i deltay)))))
- (setq i (+ i (max .1 (/ 1.0 mouse-avoidance-nudge-dist))))
- (if (eq mouse-avoidance-mode 'proteus)
- (mouse-avoidance-set-pointer-shape
- (mouse-avoidance-random-shape)))
- (sit-for mouse-avoidance-animation-delay)))
- (mouse-avoidance-set-mouse-position (cons (+ (car (cdr cur)) deltax)
- (+ (cdr (cdr cur)) deltay))))))
-
- (defun mouse-avoidance-random-shape ()
- "Return a random cursor shape.
- This assumes that any variable whose name begins with x-pointer- and
- has an integer value is a valid cursor shape. You might want to
- redefine this function to suit your own tastes."
- (if (null mouse-avoidance-pointer-shapes)
- (progn
- (setq mouse-avoidance-pointer-shapes
- (mapcar '(lambda (x) (symbol-value (intern x)))
- (all-completions "x-pointer-" obarray
- '(lambda (x)
- (and (boundp x)
- (integerp (symbol-value x)))))))
- (setq mouse-avoidance-n-pointer-shapes
- (length mouse-avoidance-pointer-shapes))))
- (nth (random mouse-avoidance-n-pointer-shapes)
- mouse-avoidance-pointer-shapes))
-
- (defun mouse-avoidance-banish-hook ()
- (if (and (not executing-kbd-macro) ; don't check inside macro
- (mouse-avoidance-kbd-command (this-command-keys)))
- (mouse-avoidance-banish-mouse)))
-
- (defun mouse-avoidance-exile-hook ()
- ;; For exile mode, the state is nil when the mouse is in its normal
- ;; position, and set to the old mouse-position when the mouse is in exile.
- (if (and (not executing-kbd-macro)
- (mouse-avoidance-kbd-command (this-command-keys)))
- (let ((mp (mouse-position)))
- (cond ((and (not mouse-avoidance-state)
- (mouse-avoidance-too-close-p mp))
- (setq mouse-avoidance-state mp)
- (mouse-avoidance-banish-mouse))
- ((and mouse-avoidance-state
- (not (mouse-avoidance-too-close-p mouse-avoidance-state)))
- (if (and (eq (car mp) (selected-frame))
- (equal (cdr mp) (mouse-avoidance-banish-destination)))
- (mouse-avoidance-set-mouse-position
- ;; move back only if user has not moved mouse
- (cdr mouse-avoidance-state)))
- ;; but clear state anyway, to be ready for another move
- (setq mouse-avoidance-state nil))))))
-
- (defun mouse-avoidance-fancy-hook ()
- ;; Used for the "fancy" modes, ie jump et al.
- (if (and (not executing-kbd-macro) ; don't check inside macro
- (mouse-avoidance-kbd-command (this-command-keys))
- (mouse-avoidance-too-close-p (mouse-position)))
- (let ((old-pos (mouse-position)))
- (mouse-avoidance-nudge-mouse)
- (if (not (eq (selected-frame) (car old-pos)))
- ;; This should never happen.
- (apply 'set-mouse-position old-pos)))))
-
- (defun mouse-avoidance-kbd-command (key)
- "Return t if the KEYSEQENCE is composed of keyboard events only.
- Return nil if there are any lists in the key sequence."
- (cond ((null key) nil) ; Null event seems to be
- ; returned occasionally.
- ((not (vectorp key)) t) ; Strings are keyboard events.
- ((catch 'done
- (let ((i 0)
- (l (length key)))
- (while (< i l)
- (if (listp (aref key i))
- (throw 'done nil))
- (setq i (1+ i))))
- t))))
-
- ;;;###autoload
- (defun mouse-avoidance-mode (&optional mode)
- "Set cursor avoidance mode to MODE.
- MODE should be one of the symbols `banish', `exile', `jump', `animate',
- `cat-and-mouse', `proteus', or `none'.
-
- If MODE is nil, toggle mouse avoidance between `none` and `banish'
- modes. Positive numbers and symbols other than the above are treated
- as equivalent to `banish'; negative numbers and `-' are equivalent to `none'.
-
- Effects of the different modes:
- * banish: Move the mouse to the upper-right corner on any keypress.
- * exile: Move the mouse to the corner only if the cursor gets too close,
- and allow it to return once the cursor is out of the way.
- * jump: If the cursor gets too close to the mouse, displace the mouse
- a random distance & direction.
- * animate: As `jump', but shows steps along the way for illusion of motion.
- * cat-and-mouse: Same as `animate'.
- * proteus: As `animate', but changes the shape of the mouse pointer too.
-
- Whenever the mouse is moved, the frame is also raised.
-
- \(see `mouse-avoidance-threshold' for definition of \"too close\",
- and `mouse-avoidance-nudge-dist' and `mouse-avoidance-nudge-var' for
- definition of \"random distance\".)"
- (interactive
- (list (intern (completing-read
- "Select cursor avoidance technique (SPACE for list): "
- '(("banish") ("exile") ("jump") ("animate")
- ("cat-and-mouse") ("proteus") ("none"))
- nil t))))
- (if (eq mode 'cat-and-mouse)
- (setq mode 'animate))
- (remove-hook 'post-command-idle-hook 'mouse-avoidance-banish-hook)
- (remove-hook 'post-command-idle-hook 'mouse-avoidance-exile-hook)
- (remove-hook 'post-command-idle-hook 'mouse-avoidance-fancy-hook)
-
- ;; Restore pointer shape if necessary
- (if (eq mouse-avoidance-mode 'proteus)
- (mouse-avoidance-set-pointer-shape mouse-avoidance-old-pointer-shape))
-
- ;; Do additional setup depending on version of mode requested
- (cond ((eq mode 'none)
- (setq mouse-avoidance-mode nil))
- ((or (eq mode 'jump)
- (eq mode 'animate)
- (eq mode 'proteus))
- (add-hook 'post-command-idle-hook 'mouse-avoidance-fancy-hook)
- (setq mouse-avoidance-mode mode
- mouse-avoidance-state (cons 0 0)
- mouse-avoidance-old-pointer-shape x-pointer-shape))
- ((eq mode 'exile)
- (add-hook 'post-command-idle-hook 'mouse-avoidance-exile-hook)
- (setq mouse-avoidance-mode mode
- mouse-avoidance-state nil))
- ((or (eq mode 'banish)
- (eq mode t)
- (and (null mode) (null mouse-avoidance-mode))
- (and mode (> (prefix-numeric-value mode) 0)))
- (add-hook 'post-command-idle-hook 'mouse-avoidance-banish-hook)
- (setq mouse-avoidance-mode 'banish))
- (t (setq mouse-avoidance-mode nil)))
- (force-mode-line-update))
-
- (or (assq 'mouse-avoidance-mode minor-mode-alist)
- (setq minor-mode-alist (cons '(mouse-avoidance-mode " Avoid")
- minor-mode-alist)))
-
- ;;; End of avoid.el
-